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Star Wars Zero Company Galaxy Map and Strategic Choices Guide

Updated: August 24, 2026

Status: Pre-release

Quick answer

The Galaxy Map is Star Wars Zero Company’s strategic layer. You use it through the Holotable in The Den to choose Operations, track regional progress, and decide which opportunities to pursue before selecting your next Tactical Mission.

The game’s strategic map includes more than 150 planets where Operations can take place. Tactical Missions take place on a smaller group of more than a dozen detailed planets.

For players, the important distinction is:

There is no confirmed single “best route” before the retail campaign has been played in full. Map routes, rewards, branch outcomes, and influence thresholds are Retail verification required.

What is the Galaxy Map?

The Galaxy Map shows the wider conflict that Zero Company is navigating during the Clone Wars. It is accessed from The Den’s Holotable.

On the strategic layer, you can:

The map is not simply a fast-travel screen. It is where you decide which jobs to accept and which opportunities to let go.

What do the 150+ planets mean?

The official description says the Galaxy Map contains over 150 planets where strategic Operations can potentially take place.

That does not mean every planet is a fully explorable tactical level. The game separately describes more than a dozen unique planets for Tactical Missions.

Think of the map in two layers:

Strategic planets

These are locations used for Operations, decisions, resources, contacts, influence, and narrative developments.

Tactical planets

These are detailed environments where you directly control Operators in turn-based combat. Publicly mentioned examples include Bespin, Dantooine, Lothal, and Ryloth.

The complete planet list, region layout, unlock order, and repeat-visit rules are Retail verification required.

What is the Holotable’s role?

The Holotable is the control point for the current strategic Cycle. It shows available Operations, Tactical Missions, and Zone Influence.

Use it in this order:

  1. Check story-critical and expiring activities.
  2. Review the Intel cost of available Operations.
  3. Compare rewards, Bond opportunities, and regional progress.
  4. Check whether the available squad can handle the next Tactical Mission.
  5. Complete urgent Den management before launching combat.
  6. The next Tactical Mission advances the Cycle, so selecting it is more than choosing another battle. It also changes which strategic opportunities remain available.

    How does Intel limit the strategic layer?

    Intel is the resource used to conduct Operations on the Galaxy Map. Tactical Missions can provide Intel, while Operations spend it.

    Each Operation can cost a different amount of Intel. You therefore cannot assume that every activity on the map can be completed before the next mission.

    Before spending Intel, ask:

    • Is the Operation about to expire?
    • Does it unlock a mission or character opportunity?
    • Does it improve a Bond that matters to your squad?
    • Does it provide a reward your team needs now?
    • Could the choice affect the Infinite Coil or regional progress?

    The exact Intel costs, income rates, and optimal spending order are Retail verification required.

    What is Zone Influence?

    Zone Influence measures your progress in a regional area. Completing Operations and Tactical Missions can award Influence in the relevant region.

    Collecting enough Influence unlocks Zone Rewards, which can include:

    • Upgrades
    • Powerful Utilities
    • Contacts

    Contacts can then be used to gain large amounts of Influence, creating a loop between missions, regional progress, and strategic rewards.

    The exact region boundaries, thresholds, Contact requirements, and reward order are Retail verification required.

    Should you focus on one region?

    There is no confirmed universal answer. Focusing on one region may help you reach a Zone Reward sooner, while spreading Operations across regions may give you a wider range of opportunities.

    Choose a region to prioritise when:

    • Its reward solves an immediate squad problem.
    • An expiring Operation is linked to that region.
    • You want to develop a character or side-story opportunity there.
    • The region’s enemy pressure is becoming important.
    • You have enough Intel to pursue the plan without missing a critical mission.

    Do not chase a reward if doing so leaves the squad injured, under-equipped, or unable to handle the next Tactical Mission.

    How do strategic choices affect the story?

    Operations can add narrative moments, unlock new Operations or missions, and present dilemmas where you must choose one outcome over another.

    Choices may affect:

    • Character Bonds
    • Side missions
    • Available future opportunities
    • Regional Influence
    • Enemy development
    • How the Galaxy Map changes over time

    The main story is described as linear from beginning to end, so do not expect a completely different campaign ending for every route. The differences are more likely to appear through squad relationships, missions, dialogue, regional conditions, and the road taken to reach the conclusion.

    The exact consequences of individual choices are Retail verification required.

    Can you complete everything on the Galaxy Map?

    Probably not in one campaign. Official information says Operations can expire, and players are encouraged to choose according to their playstyle and interests.

    This is intentional. The strategic layer is about deciding which opportunities matter most rather than clearing every available icon.

    Prioritise:

    1. Story-critical activities
    2. Expiring opportunities with unique rewards or character content
    3. Operations that solve an immediate squad weakness
    4. Zone Rewards that help the next mission
    5. Bond or side-story opportunities you specifically want to see
    6. Delay optional resource Operations when the same reward can be earned elsewhere and a more important opportunity is about to expire.

      How does the Infinite Coil affect the map?

      The Infinite Coil is a growing threat across Republic worlds. Strategic choices and Operations can influence how its presence develops and what enemy upgrades or types appear later.

      This means the Galaxy Map is also a threat-management tool. You are not only collecting rewards; you are deciding which parts of the enemy’s expansion to investigate, slow, or accept.

      Preview reports have described choices where players could prevent one of two potential enemy upgrades, allowing the other to proceed. That is useful evidence of the strategic design, but the complete enemy progression system is Retail verification required.

      What should you do at the start of each Cycle?

      Use this Cycle routine:

      Step 1: Read the whole Holotable

      Do not select the first available mission. Check story-critical, expiring, strategic, Bond, and resource opportunities.

      Step 2: Check Intel

      Decide whether the most valuable Operation is worth its cost. Keep enough flexibility for a newly unlocked or urgent opportunity.

      Step 3: Check the squad

      Review injuries, Bonds, equipment, and the roles required by the next Tactical Mission.

      Step 4: Check regional progress

      See whether one Operation or Tactical Mission would unlock an important Zone Reward.

      Step 5: Finish Den management

      Treat injuries, recruit if necessary, spend Focus Points, adjust equipment, and choose the Operators for combat.

      Step 6: Select the Tactical Mission

      Only start combat when you accept that the Cycle will advance and some other activities may disappear.

      How should you choose between two Operations?

      Use this comparison:

      If two choices are close, choose the one connected to a character, region, or reward you actually want to explore. There is no need to optimise every Cycle perfectly before launch data exists.

      Common Galaxy Map mistakes

      Assuming 150 planets are all combat maps

      Most of the map’s strategic locations are associated with Operations, not necessarily full tactical levels.

      Spending all Intel immediately

      Intel is a choice-limiting resource. Keep enough flexibility to respond to new or expiring activities.

      Ignoring the next Cycle

      Launching a Tactical Mission can make other activities disappear. Finish urgent planning first.

      Treating Zone Influence as the only goal

      Influence rewards matter, but a Bond, mission unlock, enemy consequence, or story opportunity may be more valuable for your current campaign.

      Expecting every decision to create a new ending

      The main story is described as linear. Decisions still shape the path, squad, opportunities, and scenes around that story.

      Bottom line

      The Galaxy Map is a limited-opportunity planning layer, not a checklist.

      Use the Holotable to compare expiring activities, Intel costs, Zone Influence, squad needs, Bonds, rewards, and the Infinite Coil’s growth. Then choose the Tactical Mission that advances the Cycle only after handling the Den tasks you care about.

      What is confirmed and what needs checking?

      Confirmed by official materials

      • The Galaxy Map includes over 150 planets for strategic Operations.
      • More than a dozen planets are used for Tactical Missions.
      • The Holotable displays Operations, Tactical Missions, and Influence.
      • Operations cost Intel and can expire.
      • Operations can affect Bonds, side missions, story moments, and future opportunities.
      • Operations and Tactical Missions award Zone Influence.
      • Zone Rewards can include Upgrades, Utilities, and Contacts.
      • Strategic choices can affect how the enemy develops.

      Retail verification required

      • Complete Galaxy Map and region list
      • Exact number and name of zones
      • Planet unlock order
      • Intel costs and income rates
      • Influence thresholds and Contact requirements
      • Full Zone Reward list
      • Exact branch consequences
      • Enemy growth and upgrade rules
      • Changes introduced by launch patches

      Official sources