Star Wars Zero Company: Release Date, Platforms, Price and Gameplay Guide
Status: Pre-release
Quick answer
Star Wars Zero Company launches on August 27, 2026 for PC, PlayStation 5, and Xbox Series X|S. It is a single-player, turn-based tactics game set near the end of the Clone Wars.
You play as Hawks, a former Republic officer leading a squad of paid operatives. The game combines tactical battles, squad management, character relationships, and a base called The Den.
Release date and platforms
EA’s official store page lists a 3:00 PM UTC launch time. Local release times and store availability can vary, so check your platform’s store before planning around the exact hour.
How much does it cost?
The listed US prices are:
Both editions include the base game. Pre-ordering includes the Crystalline Astromech Cosmetic Pack. The Deluxe Edition adds cosmetic packs and painted weapon themes inspired by the Clone Wars era.
Prices can differ by country, currency, taxes, and storefront. Treat the table above as a US reference rather than a universal local price.
What kind of game is it?
Zero Company is a squad-based, turn-based tactics game. Battles use an isometric view, and you control the whole squad before the enemy takes its turn.
Each Operator normally has three Action Points (AP) per turn. You can spend AP on movement, attacks, abilities, and positioning. Cover affects how difficult an Operator is to hit, while Overwatch lets a character react when an enemy moves through a selected area.
The team also shares an Advantage resource. You build Advantage by fighting effectively and spend it on powerful abilities, such as extra support, stronger attacks, or battlefield effects.
The basic rhythm is simple:
- Check enemy positions and cover.
- Move your Operators into safer or more useful positions.
- Focus fire on priority targets.
- Use abilities and Backup to create better attacks.
- Finish the turn with Overwatch when an enemy is likely to advance.
- Devaronian
- Human
- Neimoidian
- Ovissian
- Togruta
- Twi’lek
- Weequay
- Zabrak
- Assault: A close-to-medium-range frontline fighter.
- Gunslinger: A fast attacker suited to spreading damage across targets.
- Heavy: A durable combatant who can absorb pressure.
- Medic: A support specialist focused on healing and preventing injuries.
- Scoundrel: A flexible opportunist who benefits from the situation around them.
- Scout: A reconnaissance-focused Operator who helps create openings.
- Sharpshooter: A long-range specialist built around precise target selection.
- Soldier: A versatile offensive unit with blasters, grenades, melee tools, and heavy firepower.
- Recruiting and customizing Operators
- Treating injuries
- Improving abilities and Talents
- Managing Bonds and Cross Training
- Buying weapons, modifications, and Utilities
- Upgrading facilities
- Choosing Operations and Tactical Missions from the Holotable
- Exact skill and weapon values
- The best Specializations and squad combinations
- Mission order and time-limited Operations
- Injury and permadeath rules at each difficulty
- Bond levels and Cross Training bonuses
- Steam Deck, Game Pass, EA Play, and post-launch support
- Complete character and mission lists
The hard part is not understanding one button. It is making four characters work together without leaving someone exposed.
Is it basically Star Wars XCOM?
It is not an XCOM game, but the comparison is understandable. Both games use turn-based squad combat, cover, character progression, strategic decisions, and the threat of losing soldiers.
Zero Company adds its own Star Wars-focused systems, including character Bonds, Force abilities, a galaxy map, a base that you can develop, and cinematic story missions. The game also includes short third-person exploration sections before some story battles.
The safest expectation is: XCOM-style tactical structure with a more character-driven Star Wars campaign.
Can you create your own characters?
Yes. The game includes Custom Operators as well as authored characters with their own stories.
Custom Operators can be personalized in areas such as appearance, clothing, voice, name, equipment, specialization, and abilities. Hawks can also be customized, including appearance and combat specialization.
The official materials list eight playable species for Hawks and Custom Operators:
This does not mean every authored character can be rebuilt into any species or class. Fixed characters retain their own identity and story role.
What are the classes?
The official term is Specialization. The game currently lists eight standard Specializations:
These descriptions explain each role, not a final tier list. We will need the full release build before calling any Specialization the “best.”
Does the game have romance or branching paths?
No. Bit Reactor has stated that Zero Company does not include romance systems or fully branching main-story paths.
That does not mean every playthrough is identical. Who you bring on missions, which Operations you choose, and how characters build Bonds can change some story moments, dialogue, side content, and combat options. The overall main story remains linear from beginning to end.
What is The Den?
The Den is Zero Company’s base of operations. Between missions, you return there to manage the squad and prepare for the next deployment.
The Den is used for activities such as:
This base layer matters because the game is not only about winning the next firefight. You are also deciding which characters to develop, which opportunities to accept, and which squad combinations to keep practicing together.
Is Star Wars Zero Company worth watching if you are new to tactics games?
It is a strong fit if you want a single-player Star Wars story where your decisions happen through squad positioning, ability timing, and team composition rather than real-time shooting.
It may be a poor fit if you are looking for multiplayer, an open-world Star Wars adventure, a romance system, or an RTS where you command armies in real time.
New players should start by learning AP, cover, Overwatch, and Advantage before worrying about perfect builds. The game’s deeper systems—Bonds, Cross Training, Focus upgrades, and equipment—will make more sense once the basic combat loop is clear.
What is still worth checking after launch?
The following details should be confirmed with the release build before publishing a definitive strategy guide:
Bottom line
Star Wars Zero Company is a single-player Star Wars tactics game, not a multiplayer squad game. Its main appeal is the combination of cover-based combat, customizable Operators, authored characters, squad Bonds, and a strategic base between missions.
If that sounds like the kind of Star Wars game you want, the key date is August 27, 2026. For the most reliable buying decision, check your local store for the final price and platform-specific details.